Popular Culture & Performing Arts books

The Post–9/11 Video Game

A Critical Examination

This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post–9/11 titles of popular game franchises—Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter—reveal reshaped notions of identity, urban and suburban spaces and the citizen’s role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.

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Ponyville Confidential

The History and Culture of My Little Pony, 1981–2016

By

Beloved by young girls around the world, Hasbro’s My Little Pony franchise has been mired in controversy since its debut in the early 1980s. Critics dismissed the cartoons as toy advertisements, and derided their embrace of femininity. The 2010 debut of the openly feminist My Little Pony: Friendship Is Magic renewed the backlash, as its broad appeal challenged entrenched notions about gendered entertainment.

This first comprehensive study of My Little Pony explores the history and cultural significance of the franchise through Season 5 of Friendship Is Magic and the first three Equestria Girls films. The brand has continued to be on the receiving end of a sexist double standard regarding commercialism in children’s entertainment, while masculine cartoons such as the Transformers have been spared similar criticism.

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How He-Man Mastered the Universe

Toy to Television to the Big Screen

By

Elaborate cinematic universes and sophisticated marketing tie-ins are commonplace in entertainment today. It’s easy to forget that the transmedia trend began in 1982 with a barbarian action figure. He-Man and the other characters in Mattel’s popular Masters of the Universe toy line quickly found their way into comic books, video games, multiple television series and a Hollywood film. The original animated series (1983–1985) was the first based on an action figure, and the cult classic Masters of the Universe (1987) was the first toy-inspired live-action feature film.

But it wasn’t easy. He-Man faced adversaries more dangerous than Skeletor: entertainment lawyers, Hollywood executives, even the Reagan administration. The heroes and villains of Eternia did more than shape the childhoods of the toy-buying public—they formed the modern entertainment landscape.

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The Life and Times of the Great Danbury State Fair

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Western Connecticut consists of a rich mixture of culture, history, sport, ingenuity and agriculture—and the Danbury Fair drank deeply from its roots. While it started as a place for farmers and horsemen to share their respective arts, it grew to become so much more.

The unique influence of John W. Leahy, the last owner and general manager of the Fair, saw the addition of extraordinary displays, stunning performances, musicals, thrill shows, rides and races, while still remaining true to its agricultural heritage.

Leahy’s veneration for P.T. Barnum and his desire to keep up with the changing times led him to enthusiastically try new things, some successfully and others not quite so.

You will be captivated by his story and that of the Fair, shared here in both words and pictures by those who knew him best.

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